SGraphEditor::SetNodeFactory

Sets the current node, pin and connection factory.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/GraphEditor.h

Include

#include "GraphEditor.h"

Syntax

virtual void SetNodeFactory
(
    const TSharedRef< class FGraphNodeFactory > & NewNodeFactory
)

Remarks

Sets the current node, pin and connection factory.

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