SViewportToolBarComboMenu::FArguments::OnCheckStateChanged

Called upon state change with the value of the next state

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SViewportToolBarComboMenu.h

Include

#include "SViewportToolBarComboMenu.h"

Syntax

WidgetArgsType & OnCheckStateChanged
(
    const FOnCheckStateChanged & InDelegate
)

Remarks

Called upon state change with the value of the next state

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