Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlaySettings.h |
Include |
#include "Settings/LevelEditorPlaySettings.h" |
enum EPlayNetMode
{
PIE_Standalone,
PIE_ListenServer,
PIE_Client,
}
Name |
Description |
---|---|
PIE_Standalone |
A non-networked game will be started. |
PIE_ListenServer |
The editor will act as both a Server and a Client. |
PIE_Client |
The editor will act as a Client. A server will be started for you behind the scenes to connect to. |