EPlayNetMode

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlaySettings.h

Include

#include "Settings/LevelEditorPlaySettings.h"

Syntax

enum EPlayNetMode
{
    PIE_Standalone,
    PIE_ListenServer,
    PIE_Client,
}

Values

Name

Description

PIE_Standalone

A non-networked game will be started.

PIE_ListenServer

The editor will act as both a Server and a Client.

PIE_Client

The editor will act as a Client. A server will be started for you behind the scenes to connect to.

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