Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlaySettings.h |
Include |
#include "Settings/LevelEditorPlaySettings.h" |
enum EPlayOnBuildMode
{
PlayOnBuild_Always,
PlayOnBuild_Never,
PlayOnBuild_Default,
PlayOnBuild_IfEditorBuiltLocally,
}
Name |
Description |
---|---|
PlayOnBuild_Always |
Always build. |
PlayOnBuild_Never |
Never build. |
PlayOnBuild_Default |
Build based on project type. |
PlayOnBuild_IfEditorBuiltLocally |
Build if we're using a locally built (ie. non-promoted) editor. |
Determines whether to build the executable when launching on device. Note the equivalence between these settings and EProjectPackagingBuild.