Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Settings/EditorLoadingSavingSettings.h |
Include |
#include "Settings/EditorLoadingSavingSettings.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Settings/SettingsClasses.cpp |
static bool ParseSourceDirectoryAndMountPoint
(
FString & SourceDirectory,
FString & MountPoint,
const FParseContext & InContext
)
Parse and validate the specified source directory / mount point combination