Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h |
Include |
#include "Settings/LevelEditorPlayNetworkEmulationSettings.h" |
struct FLevelEditorPlayNetworkEmulationSettings
Name | Description | ||
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bIsNetworkEmulationEnabled |
When true will apply the emulation settings when launching the game. |
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CurrentProfile |
The profile name of the settings currently applied. |
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EmulationTarget |
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InPackets |
Settings that add latency and packet loss to all incoming packets. |
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OutPackets |
Settings that add latency and packet loss to all outgoing packets. |
Name | Description | ||
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BuildPacketSettingsForCmdLine() |
Convert the PIE settings into CmdLine settings |
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BuildPacketSettingsForURL() |
Convert the PIE settings into URL settings |
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ConvertToNetDriverSettings ( |
Convert the PIE settings into NetDriver settings |
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IsCustomProfile() |
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IsEmulationEnabledForTarget ( |
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OnPostEditChange ( |
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OnPostInitProperties() |