FLevelEditorPlayNetworkEmulationSettings

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h

Include

#include "Settings/LevelEditorPlayNetworkEmulationSettings.h"

Syntax

struct FLevelEditorPlayNetworkEmulationSettings

Variables

Name Description

Public variable

bool

 

bIsNetworkEmulationEnabled

When true will apply the emulation settings when launching the game.

Public variable

FString

 

CurrentProfile

The profile name of the settings currently applied.

Public variable

NetworkEmulatio...

 

EmulationTarget

Public variable

FNetworkEmulati...

 

InPackets

Settings that add latency and packet loss to all incoming packets.

Public variable

FNetworkEmulati...

 

OutPackets

Settings that add latency and packet loss to all outgoing packets.

Functions

Name Description

Public function Const

FString

 

BuildPacketSettingsForCmdLine()

Convert the PIE settings into CmdLine settings

Public function Const

FString

 

BuildPacketSettingsForURL()

Convert the PIE settings into URL settings

Public function Const

void

 

ConvertToNetDriverSettings

(
    FPacketSimulationSettings& OutNetD...
)

Convert the PIE settings into NetDriver settings

Public function Const

bool

 

IsCustomProfile()

Public function Const

bool

 

IsEmulationEnabledForTarget

(
    NetworkEmulationTarget CurrentTarge...
)

Public function

void

 

OnPostEditChange

(
    FPropertyChangedEvent& PropertyCha...
)

Public function

void

 

OnPostInitProperties()

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