UBlueprintEditorProjectSettings

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MacOS
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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDeveloperSettings

UBlueprintEditorProjectSettings

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Settings/EditorProjectSettings.h

Include

#include "Settings/EditorProjectSettings.h"

Syntax

class UBlueprintEditorProjectSettings : public UDeveloperSettings

Variables

Name Description

Public variable

uint32: 1

 

bForceAllDependenciesToRecompile

Flag to disable faster compiles for individual blueprints if they have no function signature changes.

Public variable

uint32: 1

 

bValidateUnloadedSoftActorReferences

If enabled, the editor will load packages to look for soft references to actors when deleting/renaming them.

Public variable

TArray< FName >

 

DisabledCompilerMessages

List of compiler messages that have been suppressed completely - message suppression is only advisable when using blueprints that you cannot update and are raising innocuous warnings.

Public variable

TArray< FName >

 

DisabledCompilerMessagesExceptEditor

List of compiler messages that have been suppressed outside of full, interactive editor sessions for the current project - useful for silencing warnings that were added to the engine after project inception and are going to be addressed as they are found by content authors

Constructors

Name Description

Public function

UBlueprintEditorProjectSettings

(
    const FObjectInitializer& ObjectIn...
)

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