UContentBrowserSettings::GetIncludeAssetPaths

Gets whether text searches should also search asset paths (instead of asset name only)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h

Include

#include "Settings/ContentBrowserSettings.h"

Syntax

bool GetIncludeAssetPaths() const

Remarks

Gets whether text searches should also search asset paths (instead of asset name only)

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