| UObject::PostEditChangeProperty()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Settings/EditorProjectSettings.h |
Include |
#include "Settings/EditorProjectSettings.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Settings/EditorProjectSettings.cpp |
virtual void PostEditChangeProperty
(
struct FPropertyChangedEvent & PropertyChangedEvent
)
Called when a property on this object is changed