UEditorProjectAppearanceSettings

Editor project appearance settings. Stored in default config, per-project

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDeveloperSettings

UEditorProjectAppearanceSettings

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Settings/EditorProjectSettings.h

Include

#include "Settings/EditorProjectSettings.h"

Syntax

class UEditorProjectAppearanceSettings : public UDeveloperSettings

Remarks

Editor project appearance settings. Stored in default config, per-project

Variables

Name Description

Public variable

EUnit

 

AngleUnits

Public variable

bool

 

bDisplayUnits

Public variable

bool

 

bDisplayUnitsOnComponentTransforms

Public variable

TArray< EUnit >

 

DistanceUnits

Public variable

EUnit

 

ForceUnits

Public variable

TArray< EUnit >

 

MassUnits

Public variable

EUnit

 

SpeedUnits

Public variable

EUnit

 

TemperatureUnits

Public variable

TArray< EUnit >

 

TimeUnits

Constructors

Name Description

Public function

UEditorProjectAppearanceSettings

(
    const FObjectInitializer&
)

Overridden from UObject

Name Description

Protected function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object is changed

Protected function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Deprecated Variables

Name Description

Public variable

EDefaultLocatio...

 

DefaultInputUnits_DEPRECATED

Public variable

EUnitDisplay

 

UnitDisplay_DEPRECATED

Deprecated properties that didn't live very long

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