| UObject::PostEditChangeProperty()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Settings/EditorSettings.h |
Include |
#include "Settings/EditorSettings.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Settings/EditorSettings.cpp |
virtual void PostEditChangeProperty
(
struct FPropertyChangedEvent & PropertyChangedEvent
)
Called when a property on this object has been modified externally
Parameter |
Description |
---|---|
PropertyThatChanged |
the property that was modified |