ULevelEditor2DSettings

Configure settings for the 2D Level Editor

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Settings/EditorProjectSettings.h

Include

#include "Settings/EditorProjectSettings.h"

Syntax

class ULevelEditor2DSettings : public UDeveloperSettings

Remarks

Configure settings for the 2D Level Editor

Variables

Name Description

Public variable

bool

 

bEnable2DWidget

If enabled will allow 2D mode

Public variable

bool

 

bEnableSnapLayers

If enabled will allow 2D mode

Public variable

ELevelEditor2DA...

 

SnapAxis

Snap axis

Public variable

TArray< FMode2D...

 

SnapLayers

Snap layers that are displayed in the viewport toolbar

Constructors

Name Description

Public function

ULevelEditor2DSettings

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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