UProjectPackagingSettings::AddBlueprintAssetToNativizationList

Adds the given Blueprint asset to the exclusive nativization list.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Settings/ProjectPackagingSettings.h

Include

#include "Settings/ProjectPackagingSettings.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Settings/SettingsClasses.cpp

Syntax

bool AddBlueprintAssetToNativizationList
(
    const class UBlueprint * InBlueprint
)

Remarks

Adds the given Blueprint asset to the exclusive nativization list.

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