DirectoriesToAlwaysCook

Directories containing .uasset files that should always be cooked regardless of whether they're referenced by anything in your project These paths are stored relative to the project root so they can start with /game, /engine, or /pluginname

Windows
MacOS
Linux

Syntax

TArray< FDirectoryPath > DirectoriesToAlwaysCook

Remarks

Directories containing .uasset files that should always be cooked regardless of whether they're referenced by anything in your project These paths are stored relative to the project root so they can start with /game, /engine, or /pluginname

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