bExcludeMonolithicEngineHeadersInNativizedCode

Whether or not to exclude monolithic engine headers (e.g. Engine.h) in the generated code when nativizing Blueprint assets.

Windows
MacOS
Linux

Syntax

bool bExcludeMonolithicEngineHeadersInNativizedCode

Remarks

Whether or not to exclude monolithic engine headers (e.g. Engine.h) in the generated code when nativizing Blueprint assets. This may improve C++ compiler performance if your game code does not depend on monolithic engine headers to build.

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