IAssetEditorInstance

This class keeps track of a currently open asset editor; allowing it to be brought into focus, closed, etc..., without concern for how the editor was implemented.

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h

Include

#include "Subsystems/AssetEditorSubsystem.h"

Syntax

class IAssetEditorInstance

Remarks

This class keeps track of a currently open asset editor; allowing it to be brought into focus, closed, etc..., without concern for how the editor was implemented.

Functions

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