UAssetEditorSubsystem::NotifyAssetClosed

Notify the asset editor manager that an asset editor is done editing an asset

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h

Include

#include "Subsystems/AssetEditorSubsystem.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Subsystems/AssetEditorSubsystem.cpp

Syntax

void NotifyAssetClosed
(
    UObject * Asset,
    IAssetEditorInstance * Instance
)

Remarks

Notify the asset editor manager that an asset editor is done editing an asset

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