Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
Include |
#include "Subsystems/AssetEditorSubsystem.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Subsystems/AssetEditorSubsystem.cpp |
void NotifyAssetClosed
(
UObject * Asset,
IAssetEditorInstance * Instance
)
Notify the asset editor manager that an asset editor is done editing an asset