Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Subsystems/ImportSubsystem.h |
Include |
#include "Subsystems/ImportSubsystem.h" |
class FOnAssetReimport_Dyn
Delegate type fired when new assets have been reimported. Note: InCreatedObject can be NULL if import failed. Params: UObject* InCreatedObject