EFBXExpectedResultPreset

Import mesh type

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tests/FbxAutomationCommon.h

Include

#include "Tests/FbxAutomationCommon.h"

Syntax

enum EFBXExpectedResultPreset
{
    Error_Number,
    Warning_Number,
    Created_Staticmesh_Number,
    Created_Skeletalmesh_Number,
    Materials_Created_Number,
    Material_Slot_Imported_Name,
    Vertex_Number,
    Lod_Number,
    Vertex_Number_Lod,
    Mesh_Materials_Number,
    Mesh_LOD_Section_Number,
    Mesh_LOD_Section_Vertex_Number,
    Mesh_LOD_Section_Triangle_Number,
    Mesh_LOD_Section_Material_Name,
    Mesh_LOD_Section_Material_Index,
    Mesh_LOD_Section_Material_Imported_Name,
    Mesh_LOD_Vertex_Position,
    Mesh_LOD_Vertex_Normal,
    LOD_UV_Channel_Number,
    Bone_Number,
    Bone_Position,
    Animation_Frame_Number,
    Animation_Length,
}

Values

Name

Description

Error_Number

Data should contain the number of error [int0].

Warning_Number

Data should contain the number of warning [int0].

Created_Staticmesh_Number

Data should contain the number of static mesh created [int0].

Created_Skeletalmesh_Number

Data should contain the number of skeletal mesh created [int0].

Materials_Created_Number

Data should contain the number of Material created [int0] under the target content folder.

Material_Slot_Imported_Name

Data should be the slot index [int0], and the expected original imported material slot name [string0].

Vertex_Number

Data should be the total number of vertex for all LOD [int0].

Lod_Number

Data should be the expected number of LOD [int0].

Vertex_Number_Lod

Data should be the LOD index [int0] and total number of vertex for lod [int1].

Mesh_Materials_Number

Data should contain the number of Material indexed by the mesh [int0].

Mesh_LOD_Section_Number

Data should be the LOD index [int0] and the expected number of section for a mesh [int1].

Mesh_LOD_Section_Vertex_Number

Data should be the LOD index [int0], section index [int1] and the expected number of vertex [int2].

Mesh_LOD_Section_Triangle_Number

Data should be the LOD index [int0], section index [int1] and the expected number of triangle [int2].

Mesh_LOD_Section_Material_Name

Data should be the LOD index [int0], section index [int1] and the expected name of material [string0].

Mesh_LOD_Section_Material_Index

Data should be the LOD index [int0], section index [int1] and the expected material index of mesh materials [int2].

Mesh_LOD_Section_Material_Imported_Name

Data should be the LOD index [int0], section index [int1] and the expected original imported material slot name [string0].

Mesh_LOD_Vertex_Position

Data should be the LOD index [int0], vertex index [int1] and the expected position of the vertex X[float0] Y[float1] Z[float2].

Mesh_LOD_Vertex_Normal

Data should be the LOD index [int0], vertex index [int1] and the expected normal of the vertex X[float0] Y[float1] Z[float2].

LOD_UV_Channel_Number

Data should be the LOD index [int0] and the number of UV channel [int1] for the specified LOD.

Bone_Number

Data should contain the number of bone created [int0].

Bone_Position

Data should contain the bone index [int0] and a position xyz [float0 float1 float2] optionnaly you can pass a tolerance [float3].

Animation_Frame_Number

Data should contain the Number of Frame [int0].

Animation_Length

Data should contain the animation length [float0].

Remarks

Import mesh type

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