Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tests/FbxAutomationCommon.h |
Include |
#include "Tests/FbxAutomationCommon.h" |
enum EFBXExpectedResultPreset
{
Error_Number,
Warning_Number,
Created_Staticmesh_Number,
Created_Skeletalmesh_Number,
Materials_Created_Number,
Material_Slot_Imported_Name,
Vertex_Number,
Lod_Number,
Vertex_Number_Lod,
Mesh_Materials_Number,
Mesh_LOD_Section_Number,
Mesh_LOD_Section_Vertex_Number,
Mesh_LOD_Section_Triangle_Number,
Mesh_LOD_Section_Material_Name,
Mesh_LOD_Section_Material_Index,
Mesh_LOD_Section_Material_Imported_Name,
Mesh_LOD_Vertex_Position,
Mesh_LOD_Vertex_Normal,
LOD_UV_Channel_Number,
Bone_Number,
Bone_Position,
Animation_Frame_Number,
Animation_Length,
}
Name |
Description |
---|---|
Error_Number |
Data should contain the number of error [int0]. |
Warning_Number |
Data should contain the number of warning [int0]. |
Created_Staticmesh_Number |
Data should contain the number of static mesh created [int0]. |
Created_Skeletalmesh_Number |
Data should contain the number of skeletal mesh created [int0]. |
Materials_Created_Number |
Data should contain the number of Material created [int0] under the target content folder. |
Material_Slot_Imported_Name |
Data should be the slot index [int0], and the expected original imported material slot name [string0]. |
Vertex_Number |
Data should be the total number of vertex for all LOD [int0]. |
Lod_Number |
Data should be the expected number of LOD [int0]. |
Vertex_Number_Lod |
Data should be the LOD index [int0] and total number of vertex for lod [int1]. |
Mesh_Materials_Number |
Data should contain the number of Material indexed by the mesh [int0]. |
Mesh_LOD_Section_Number |
Data should be the LOD index [int0] and the expected number of section for a mesh [int1]. |
Mesh_LOD_Section_Vertex_Number |
Data should be the LOD index [int0], section index [int1] and the expected number of vertex [int2]. |
Mesh_LOD_Section_Triangle_Number |
Data should be the LOD index [int0], section index [int1] and the expected number of triangle [int2]. |
Mesh_LOD_Section_Material_Name |
Data should be the LOD index [int0], section index [int1] and the expected name of material [string0]. |
Mesh_LOD_Section_Material_Index |
Data should be the LOD index [int0], section index [int1] and the expected material index of mesh materials [int2]. |
Mesh_LOD_Section_Material_Imported_Name |
Data should be the LOD index [int0], section index [int1] and the expected original imported material slot name [string0]. |
Mesh_LOD_Vertex_Position |
Data should be the LOD index [int0], vertex index [int1] and the expected position of the vertex X[float0] Y[float1] Z[float2]. |
Mesh_LOD_Vertex_Normal |
Data should be the LOD index [int0], vertex index [int1] and the expected normal of the vertex X[float0] Y[float1] Z[float2]. |
LOD_UV_Channel_Number |
Data should be the LOD index [int0] and the number of UV channel [int1] for the specified LOD. |
Bone_Number |
Data should contain the number of bone created [int0]. |
Bone_Position |
Data should contain the bone index [int0] and a position xyz [float0 float1 float2] optionnaly you can pass a tolerance [float3]. |
Animation_Frame_Number |
Data should contain the Number of Frame [int0]. |
Animation_Length |
Data should contain the animation length [float0]. |
Import mesh type