Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorPromotionCommon.h |
Include |
#include "Tests/AutomationEditorPromotionCommon.h" |
class FEditorPromotionTestUtilities
Name | Description | ||
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UMaterial &#... |
CreateMaterialFromTexture ( |
Creates a material from an existing texture |
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EndPIE() |
Ends a PIE session |
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GetEditorKeybinding |
Gets an editor keyboard shortcut |
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GetGamePath() |
Gets the base path for this asset |
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GetOrSetUICommand |
Gets the current input chord or sets a new one if it doesn't exist |
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GetPropertyByName |
Gets an object property value by name |
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SendCommandToCurrentEditor ( |
Sends a UI command to the active top level window after focusing on a widget of a given type |
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SetEditorKeybinding ( |
Sets an editor keyboard shortcut |
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SetPropertyByName |
Sets an object property value by name |
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StartPIE ( |
Starts a PIE session |
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TakeScreenshot ( |
Takes an automation screenshot |