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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorCommon.h |
Include |
#include "Tests/AutomationEditorCommon.h" |
class FOpenEditorForAssetCommand : public IAutomationLatentCommand
Open editor for a particular asset
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FOpenEditorForAssetCommand ( |
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~FOpenEditorForAssetCommand() |