FOpenEditorForAssetCommand

Open editor for a particular asset

Windows
MacOS
Linux

Inheritance Hierarchy

TSharedFromThis

IAutomationLatentCommand

FOpenEditorForAssetCommand

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorCommon.h

Include

#include "Tests/AutomationEditorCommon.h"

Syntax

class FOpenEditorForAssetCommand : public IAutomationLatentCommand

Remarks

Open editor for a particular asset

Constructors

Name Description

Public function

FOpenEditorForAssetCommand

(
    FString InputParam
)

Destructors

Overridden from IAutomationLatentCommand

Name Description

Public function Virtual

bool

 

Update()

Open editor for a particular asset

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