Name |
Description |
|
---|---|---|
|
FAddStaticMeshCommand |
Latent command that adds a static mesh to the worlds origin. |
|
FAutomationEditorCommonUtils |
|
|
FBuildLightingCommand |
Latent command that builds the lighting for the current level. |
|
FChangeViewportToFirstAvailableBookmarkCommand |
Latent command that changes the editor viewport to the first available bookmarked view. |
|
FCloseAllAssetEditorsCommand |
Close all asset editors |
|
FDeleteDirCommand |
Latent command to delete a directory. |
|
FEditorLoadMap |
Loads a map |
|
FEditorPromotionTestUtilities |
|
|
FEndPlayMapCommand |
End PlayMap session |
|
FFbxTestPlanExpectedResult |
Container for detailing collision automated test data. |
|
FLaunchOnCommand |
Triggers a launch on using a specified device ID. |
|
FOpenEditorForAssetCommand |
Open editor for a particular asset |
|
FSaveLevelCommand |
Latent command that saves a copy of the level to a transient folder. |
|
FStartPIECommand |
Start PIE session |
|
FUndoRedoCommand |
Creates a latent command which the user can either undo or redo an action. |
|
FWaitForShadersToFinishCompiling |
Waits for shaders to finish compiling before moving on to the next thing. |
|
FWaitToFinishBuildDeployCommand |
Wait for a build and deploy to finish before moving on. |
|
FWaitToFinishCookByTheBookCommand |
Wait for a cook by the book to finish. Will time out after 3600 seconds (1 hr). |
|
UFbxTestPlan |
Container for detailing collision automated test data. |
Name |
Description |
|
---|---|---|
|
EFBXExpectedResultPreset |
Import mesh type |
|
EFBXTestPlanActionType |
Import mesh type |