UTexAligner

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/TexAligner/TexAligner.h

Include

#include "TexAligner/TexAligner.h"

Syntax

class UTexAligner : public UObject

Variables

Name Description

Public variable

TEnumAsByte< en...

 

DefTexAlign

The default alignment this aligner represents.

Public variable

FString

 

Desc

Description for the editor to display.

Public variable

uint8

 

TAxis

Public variable

float

 

UTile

Public variable

float

 

VTile

Constructors

Name Description

Public function

UTexAligner

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

Align

(
    UWorld* InWorld,
    ETexAlign InTexAlignType
)

Public function

void

 

Align

(
    UWorld* InWorld,
    ETexAlign InTexAlignType,
    UModel* InModel
)

Public function Virtual

void

 

AlignSurf

(
    ETexAlign InTexAlignType,
    UModel* InModel,
    FBspSurfIdx* InSurfIdx,
    FPoly* InPoly,
    FVector* InNormal
)

Aligns a specific BSP surface

Overridden from UObject

Name Description

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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