Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/BlueprintThumbnailRenderer.h |
Include |
#include "ThumbnailRendering/BlueprintThumbnailRenderer.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ThumbnailRendering/BlueprintThumbnailRenderer.cpp |
void BlueprintChanged
(
class UBlueprint * Blueprint
)
Notifies the thumbnail scene to refresh components for the specified blueprint