USoundWaveThumbnailRenderer::AllowsRealtimeThumbnails

Checks to see if the specified asset supports realtime thumbnails, which will cause them to always be rerendered to reflect any changes made to the asset.

Windows
MacOS
Linux

Override Hierarchy

UThumbnailRenderer::AllowsRealtimeThumbnails()

USoundWaveThumbnailRenderer::AllowsRealtimeThumbnails()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/SoundWaveThumbnailRenderer.h

Include

#include "ThumbnailRendering/SoundWaveThumbnailRenderer.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ThumbnailRendering/SoundWaveThumbnailRenderer.cpp

Syntax

virtual bool AllowsRealtimeThumbnails
(
    UObject * Object
) const

Remarks

Checks to see if the specified asset supports realtime thumbnails, which will cause them to always be rerendered to reflect any changes made to the asset. If this is false, thumbnails should render once and then not update again. For most renderers, this should remain as true.

Returns

True if the thumbnail needs to always be redrawn, false if it can be just drawn once and then reused.

Parameters

Parameter

Description

Object

The asset to draw the thumbnail for

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