FAssetEditorOpenEvent

Called when an asset editor is actually opened

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_OneParam< void, UObject * >

FAssetEditorManager::FAssetEditorOpenEvent

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorManager.h

Include

#include "Toolkits/AssetEditorManager.h"

Syntax

class FAssetEditorOpenEvent : public TBaseMulticastDelegate_OneParam< void, UObject * >

Remarks

Called when an asset editor is actually opened

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