Deprecated
Use the matching function on AssetEditorSubsystem instead.
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorManager.h |
Include |
#include "Toolkits/AssetEditorManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorManager.cpp |
TArray< IAssetEditorInstance * > FindEditorsForAsset
(
UObject * Asset
)
Returns all editors currently opened for the specified asset