| FGCObject::GetReferencerName()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorManager.h |
Include |
#include "Toolkits/AssetEditorManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorManager.cpp |
virtual FString GetReferencerName() const
Use this method to report a name for your referencer.