Deprecated
Use the matching function on AssetEditorSubsystem instead.
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorManager.h |
Include |
#include "Toolkits/AssetEditorManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorManager.cpp |
void NotifyAssetOpened
(
UObject * Asset,
IAssetEditorInstance * Instance
)
Notify the asset editor manager that an asset was opened