FAssetEditorManager::OpenEditorForAsset

Opens an asset by path

Windows
MacOS
Linux

Deprecated

  • Use the matching function on AssetEditorSubsystem instead.

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorManager.h

Include

#include "Toolkits/AssetEditorManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorManager.cpp

Syntax

void OpenEditorForAsset
(
    const FString & AssetPathName
)

Remarks

Opens an asset by path

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