| FGCObject
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorManager.h |
Include |
#include "Toolkits/AssetEditorManager.h" |
class FAssetEditorManager : public FGCObject
Implements a manager for Editor windows that are currently open and the assets they are editing.
No constructors are accessible with public or protected access.
Name | Description | ||
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FAssetEditor... |
Get() |
Get the singleton instance of the asset editor manager |
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OnExit() |
Called when the editor is exiting to shutdown the manager |
Name | Description | ||
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AddReferencedObjects ( |
Pure virtual that must be overloaded by the inheriting class. |
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GetReferencerName() |
Use this method to report a name for your referencer. |
Name |
Description |
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FAssetEditorOpenEvent |
Called when an asset editor is actually opened |
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FAssetEditorRequestCloseEvent |
Event called when CloseAllEditorsForAsset/RemoveAssetFromAllEditors is called |
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FAssetEditorRequestOpenEvent |
Called when an asset editor is requested to be opened |
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FOnAssetOpenedInEditorEvent |
Called when an asset has been opened in an editor |
Name |
Description |
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Instance |
The singleton instance |
Name | Description | ||
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CloseAllAssetEditors() |
Use the matching function on AssetEditorSubsystem instead. |
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CloseAllEditorsForAsset ( |
Use the matching function on AssetEditorSubsystem instead. |
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CloseOtherEditors ( |
Use the matching function on AssetEditorSubsystem instead. |
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IAssetEditor... |
FindEditorForAsset |
Use the matching function on AssetEditorSubsystem instead. |
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FindEditorsForAsset ( |
Use the matching function on AssetEditorSubsystem instead. |
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GetAllEditedAssets() |
Use the matching function on AssetEditorSubsystem instead. |
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NotifyAssetClosed ( |
Use the matching function on AssetEditorSubsystem instead. |
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NotifyAssetOpened ( |
Use the matching function on AssetEditorSubsystem instead. |
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NotifyAssetsOpened ( |
Use the matching function on AssetEditorSubsystem instead. |
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NotifyEditorClosed ( |
Use the matching function on AssetEditorSubsystem instead. |
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FAssetEditor... |
OnAssetEditorOpened() |
Use the matching function on AssetEditorSubsystem instead. |
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FAssetEditor... |
OnAssetEditorRequestClose() |
Use the matching function on AssetEditorSubsystem instead. |
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FAssetEditor... |
OnAssetEditorRequestedOpen() |
Use the matching function on AssetEditorSubsystem instead. |
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FOnAssetOpen... |
OnAssetOpenedInEditor() |
Use the matching function on AssetEditorSubsystem instead. |
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OpenEditorForAsset ( |
Use the matching function on AssetEditorSubsystem instead. |
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OpenEditorForAsset ( |
Use the matching function on AssetEditorSubsystem instead. |
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OpenEditorForAssets ( |
Use the matching function on AssetEditorSubsystem instead. |
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OpenEditorsForAssets |
Use the matching function on AssetEditorSubsystem instead. |
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OpenEditorsForAssets |
Use the matching function on AssetEditorSubsystem instead. |
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RemoveAssetFromAllEditors ( |
Use the matching function on AssetEditorSubsystem instead. |
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RequestRestorePreviouslyOpenAssets() |
Use the matching function on AssetEditorSubsystem instead. |