editor")" />

FAssetEditorToolkit::GetBaseToolkitName

Returns the localized name of this toolkit type (typically just " editor")

Windows
MacOS
Linux

Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Syntax

FText GetBaseToolkitName() const

Remarks

Returns the localized name of this toolkit type (typically just " editor")

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