| IToolkit::GetEditorModeIcon()
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Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include |
#include "Toolkits/AssetEditorToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
virtual FSlateIcon GetEditorModeIcon() const
the editor mode icon if there is an editor mode associated with this toolkit. An empty icon is returned otherwise