FAssetEditorToolkit::InitToolMenuContext

Windows
MacOS
Linux

Override Hierarchy

FAssetEditorToolkit::InitToolMenuContext()

FBlueprintEditor::InitToolMenuContext()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp

Syntax

virtual void InitToolMenuContext
(
    FToolMenuContext & MenuContext
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss