| FAssetEditorToolkit::PostRegenerateMenusAndToolbars()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include |
#include "Toolkits/AssetEditorToolkit.h" |
virtual void PostRegenerateMenusAndToolbars()
Called at the end of RegenerateMenusAndToolbars()