PreviousWorldCentricToolkitHostForNewAssetEditor

Static: World centric toolkit host to use for the next created asset editing toolkit

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Syntax

static TWeakPtr< IToolkitHost > PreviousWorldCentricToolkitHostForNewAssetEditor;

Remarks

Static: World centric toolkit host to use for the next created asset editing toolkit

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