Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include |
#include "Toolkits/AssetEditorToolkit.h" |
static TWeakPtr< IToolkitHost > PreviousWorldCentricToolkitHostForNewAssetEditor;
Static: World centric toolkit host to use for the next created asset editing toolkit