Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include |
#include "Toolkits/AssetEditorToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
void RestoreFromLayout
(
const TSharedRef< FTabManager::FLayout > & NewLayout
)
Applies the passed in layout (or the saved user-modified version if available). Must be called after InitAssetEditor.