FAssetEditorToolkit::SetMenuOverlay

Allows the caller to set a menu overlay, displayed to the far right of the editor's menu bar

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp

Syntax

void SetMenuOverlay
(
    TSharedRef< SWidget > Widget
)

Remarks

Allows the caller to set a menu overlay, displayed to the far right of the editor's menu bar

Parameters

Parameter

Description

Widget

The widget to use as the overlay

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