FAssetEditorToolkit::ShouldPromptForNewFilesOnReload

Called to determine if the user should be prompted for a new file if one is missing during an asset reload

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp

Syntax

virtual bool ShouldPromptForNewFilesOnReload
(
    const UObject & object
) const

Remarks

Called to determine if the user should be prompted for a new file if one is missing during an asset reload

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