| IToolkit::BringToolkitToFront()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
Include |
#include "Toolkits/BaseToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp |
virtual void BringToolkitToFront()
Call this function to bring all of this toolkit's tabs to the foreground in their respective stacks. Also causes the toolkit's host window to be foregrounded, too!