FBaseToolkit::GetToolkitTabsInSpots

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Override Hierarchy

IToolkit::GetToolkitTabsInSpots()

FBaseToolkit::GetToolkitTabsInSpots()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h

Include

#include "Toolkits/BaseToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp

Syntax

virtual const TMap< EToolkitTabSpot::Type, TArray< TWeakPtr< SDockableTab > > > & GetToolkitTabsInSpots() const

Returns

Returns a map of weak pointers to all of this toolkit's spawned tabs that may currently exist, indexed by the tab spots they are suitable for

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