Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
Include |
#include "Toolkits/BaseToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp |
bool IsWorldCentricAssetEditor() const
Returns true if this is a world-centric asset editor. That is, the user is editing the asset inline in a Level Editor app.