| IConsoleCommandExecutor::AllowHotKeyClose()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/FConsoleCommandExecutor.h |
Include |
#include "Toolkits/FConsoleCommandExecutor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/FConsoleCommandExecutor.cpp |
virtual bool AllowHotKeyClose() const
True if we allow the console to be closed using the "open console" hot-key.
Some scripting languages use the default "open console" hot-key (~) in their code, so these should return false.