FConsoleCommandExecutor::AllowHotKeyClose

True if we allow the console to be closed using the "open console" hot-key.

Windows
MacOS
Linux

Override Hierarchy

IConsoleCommandExecutor::AllowHotKeyClose()

FConsoleCommandExecutor::AllowHotKeyClose()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/FConsoleCommandExecutor.h

Include

#include "Toolkits/FConsoleCommandExecutor.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/FConsoleCommandExecutor.cpp

Syntax

virtual bool AllowHotKeyClose() const

Remarks

True if we allow the console to be closed using the "open console" hot-key.

Some scripting languages use the default "open console" hot-key (~) in their code, so these should return false.

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