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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/GlobalEditorCommonCommands.h |
Include |
#include "Toolkits/GlobalEditorCommonCommands.h" |
class FGlobalEditorCommonCommands : public TCommands< FGlobalEditorCommonCommands >
Global editor common commands Note: There is no real global command concept, so these must still be registered in each editor
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FGlobalEditorCommonCommands() |
Name | Description | ||
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MapActions ( |
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OnPressedCtrlTab ( |
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OnSummonedAssetPicker() |
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OnSummonedConsoleCommandBox() |
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TSharedPtr< ... |
OpenPopupMenu ( |
Name | Description | ||
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RegisterCommands() |
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro. |