| IToolkit::GetEditorModeDisplayName()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
Include |
#include "Toolkits/BaseToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp |
virtual FText GetEditorModeDisplayName() const
the editor mode display name if there is an editor mode associated with this toolkit. An empty FText is returned otherwise