FSimpleAssetEditor::GetWorldCentricTabPrefix

Returns the localize prefix string to use for tab labels in world-centric mode.

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Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/SimpleAssetEditor.h

Include

#include "Toolkits/SimpleAssetEditor.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/SimpleAssetEditor.cpp

Syntax

virtual FString GetWorldCentricTabPrefix() const

Remarks

Returns the localize prefix string to use for tab labels in world-centric mode.

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