FSimpleAssetEditor::InitEditor

Edits the specified asset object

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/SimpleAssetEditor.h

Include

#include "Toolkits/SimpleAssetEditor.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/SimpleAssetEditor.cpp

Syntax

void InitEditor
(
    const EToolkitMode::Type Mode,
    const TSharedPtr< class IToolkitHost > & InitToolkitHost,
    const TArray< UObject * > & ObjectsToEdit,
    FGetDetailsViewObjects GetDetailsViewObjects
)

Remarks

Edits the specified asset object

Parameters

Parameter

Description

Mode

Asset editing mode for this editor (standalone or world-centric)

InitToolkitHost

When Mode is WorldCentric, this is the level editor instance to spawn this editor within

ObjectsToEdit

The object to edit

GetDetailsViewObjects

If bound, a delegate to get the array of objects to use in the details view; uses ObjectsToEdit if not bound

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