Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/SimpleAssetEditor.h |
Include |
#include "Toolkits/SimpleAssetEditor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/SimpleAssetEditor.cpp |
void InitEditor
(
const EToolkitMode::Type Mode,
const TSharedPtr< class IToolkitHost > & InitToolkitHost,
const TArray< UObject * > & ObjectsToEdit,
FGetDetailsViewObjects GetDetailsViewObjects
)
Edits the specified asset object
Parameter |
Description |
---|---|
Mode |
Asset editing mode for this editor (standalone or world-centric) |
InitToolkitHost |
When Mode is WorldCentric, this is the level editor instance to spawn this editor within |
ObjectsToEdit |
The object to edit |
GetDetailsViewObjects |
If bound, a delegate to get the array of objects to use in the details view; uses ObjectsToEdit if not bound |