FToolkitManager::FindEditorForAsset

Tries to find an open asset editor that's editing the specified asset, and returns the toolkit for that asset editor

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/ToolkitManager.h

Include

#include "Toolkits/ToolkitManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/ToolkitManager.cpp

Syntax

TSharedPtr< IToolkit > FindEditorForAsset
(
    const UObject * Asset
)

Remarks

Tries to find an open asset editor that's editing the specified asset, and returns the toolkit for that asset editor

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