Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/ToolkitManager.h |
Include |
#include "Toolkits/ToolkitManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/ToolkitManager.cpp |
TSharedPtr< IToolkit > FindEditorForAsset
(
const UObject * Asset
)
Tries to find an open asset editor that's editing the specified asset, and returns the toolkit for that asset editor