FToolkitManager::Get

Get the singleton instance of the asset editor manager

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/ToolkitManager.h

Include

#include "Toolkits/ToolkitManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/ToolkitManager.cpp

Syntax

static FToolkitManager & Get()

Remarks

Get the singleton instance of the asset editor manager

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