Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/ToolkitManager.h |
Include |
#include "Toolkits/ToolkitManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/ToolkitManager.cpp |
static FToolkitManager & Get()
Get the singleton instance of the asset editor manager